A Crown of Rust
by Wren AlderleafThe old king's armor has kept ruling long after the old king stopped being inside it.
Read First Pages →Every book here is promoted by its author through a guild boost. Weekly and monthly boosts rotate through this hall — the rest of the guild's catalog lives with its Scribes.
The old king's armor has kept ruling long after the old king stopped being inside it.
Read First Pages →A fisherman's bargain from three generations back finally comes due, and it wants more than fish.
Read First Pages →The prophecy names nine omens. The court seer has only ever found eight — and made up the ninth to keep his job.
Read First Pages →Two smugglers, a cursed currency, and a coastline that remembers every ship it has ever sunk.
Read First Pages →Every low tide, the chapel bell rings itself. The town has learned not to ask who's pulling the rope.
Read First Pages →A regent who cannot be seen to bleed hides a wound that won't close, while the kingdom's oldest enemy sends a peace envoy nobody trusts.
Read First Pages →The orchard's trees grow blades instead of fruit. The family that owns it has never explained why, even to itself.
Read First Pages →The final Iron Orchard book. Someone finally asks why the trees grow blades — and the orchard answers.
Read First Pages →The heroes saved the valley three years ago and left. This is about the people who had to keep living in it.
Read First Pages →A drowned city surfaces once a century. This year, someone is waiting for it on purpose.
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